AI Insights · Timothy · July 2022
Top 5 Character Collection Games in Poland Q2 2022
Discover the performance of the top 5 character collection games in Poland during Q2 2022, featuring trends in downloads, revenue, and active users.
In Q2 2022, the character collection games market in Poland saw notable activity across the top 5 games. Data from Sensor Tower provides insights into the weekly downloads, revenue, and active user trends for these popular apps.
Coin Master from Moon Active experienced a substantial rise in weekly revenue, peaking at approximately $340K by the end of June. Weekly downloads, however, showed a significant decline from around 97K at the start of April to about 35K by the end of June. The game’s active user base also saw a drop, with numbers falling from nearly 912K to around 164K over the quarter.
Subway Surfers by Sybo Games ApS showed a moderate increase in weekly revenue, reaching up to $7.2K in late May. Weekly downloads fluctuated, starting from approximately 39K at the end of March and rising to around 65K in mid-May before settling at around 38K by the end of June. Active users saw a peak at nearly 3M in early June, followed by a decline to around 2.2M by the end of the quarter.
Sonic Forces PvP Racing Battle from SEGA had a gradual increase in weekly revenue, reaching up to $900 in early June. Weekly downloads peaked at around 40K in late April but dropped to about 7.8K by the end of June. Active users grew from approximately 27K at the end of March to around 119K in late April, then decreased to about 71K by the end of June.
Pokémon GO by Niantic, Inc. saw notable peaks in weekly revenue, with a high of about $79K in late May. Weekly downloads remained relatively stable, averaging around 17K to 20K throughout the quarter. Active users experienced growth, rising from approximately 465K at the end of March to around 546K by the end of June.
Brawl Stars from Supercell showed a significant spike in weekly revenue, peaking at around $124K in early May. Weekly downloads remained steady, averaging around 15K to 20K. Active users saw a slight decline from approximately 1.2M at the end of March to around 950K by the end of June.
These insights, derived from Sensor Tower, highlight the dynamic nature of the character collection games market in Poland. For more detailed data and further insights, visit Sensor Tower.